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How Much Does a CS2 Knife Really Cost? 50th, 90th and 99th Percentile

Published · case prices as of · Steam Community Market · methodology

Every CS2 weapon case gives a knife or gloves with a probability of 0.26% per opening, the rate Valve disclosed in 2017. That is "1 in 385" on average, but the average hides the spread. Half of players get their first knife within 267 openings. One player in ten needs 885 openings or more, and one in a hundred needs 1,769 or more. Even on the cheapest case to open, the Kilowatt Case at $2.74 with the key, that unlucky player in ten spends $2,425 or more before seeing gold, at prices of September 30, 2026.

Key figures

Chance of still having no knife after n case openingsThe curve starts at 100% and halves about every 267 openings: 27.2% after 500, 7.4% after 1,000, 0.55% after 2,000.0%25%50%75%100%05001,0001,5002,0002,500case openings50th: 26790th: 88599th: 1,769
Chance of still having no knife or gloves after n openings of any weapon case, (1 − 0.0026)n. Dashed lines: 50th, 90th and 99th percentile of the first knife.

Bad luck: no knife after N openings

Each opening is independent: a long dry run does not make the next knife more likely. The chance of having nothing after N openings is simply (1 − 0.0026)N.

Chance of no knife or gloves after N weapon case openings
OpeningsChance of no knife yetRoughly
10077.1%1 in 1
25052.2%1 in 2
50027.2%1 in 4
1,0007.4%1 in 14
1,5002.0%1 in 50
2,0000.55%1 in 183

Cost before the first knife, case by case

The number of openings is the same for every weapon case; only the price of one opening changes. The table multiplies it by the case price plus a $2.49 key, cheapest case first.

Money spent before the first knife or gloves, 42 CS2 weapon cases, prices as of September 30, 2026
CasePer openingAverage50th pct (267)90th pct (885)99th pct (1,769)
Kilowatt Case$2.74$1,054$732$2,425$4,847
Revolution Case$2.88$1,108$769$2,549$5,095
Recoil Case$2.98$1,146$796$2,637$5,272
Snakebite Case$3.21$1,235$857$2,841$5,678
Fracture Case$3.27$1,258$873$2,894$5,785
Fever Case$3.38$1,300$902$2,991$5,979
Clutch Case$3.48$1,338$929$3,080$6,156
CS20 Case$4.13$1,588$1,103$3,655$7,306
Dreams & Nightmares Case$4.34$1,669$1,159$3,841$7,677
Danger Zone Case$4.46$1,715$1,191$3,947$7,890
Prisma 2 Case$4.56$1,754$1,218$4,036$8,067
Prisma Case$4.68$1,800$1,250$4,142$8,279
Falchion Case$4.94$1,900$1,319$4,372$8,739
Horizon Case$5.06$1,946$1,351$4,478$8,951
Shadow Case$5.07$1,950$1,354$4,487$8,969
Revolver Case$6.62$2,546$1,768$5,859$11,711
Spectrum 2 Case$6.77$2,604$1,808$5,991$11,976
Gamma 2 Case$7.02$2,700$1,874$6,213$12,418
Gamma Case$7.15$2,750$1,909$6,328$12,648
Chroma 3 Case$7.41$2,850$1,978$6,558$13,108
Operation Wildfire Case$7.58$2,915$2,024$6,708$13,409
Spectrum Case$8.00$3,077$2,136$7,080$14,152
Chroma 2 Case$8.03$3,088$2,144$7,107$14,205
Operation Phoenix Weapon Case$8.22$3,162$2,195$7,275$14,541
Chroma Case$9.58$3,685$2,558$8,478$16,947
Operation Vanguard Weapon Case$10.39$3,996$2,774$9,195$18,380
Shattered Web Case$10.47$4,027$2,795$9,266$18,521
Operation Broken Fang Case$12.15$4,673$3,244$10,753$21,493
Operation Breakout Weapon Case$14.17$5,450$3,783$12,540$25,067
Huntsman Weapon Case$14.89$5,727$3,976$13,178$26,340
Operation Riptide Case$16.64$6,400$4,443$14,726$29,436
Winter Offensive Weapon Case$17.39$6,688$4,643$15,390$30,763
CS:GO Weapon Case 3$20.95$8,058$5,594$18,541$37,061
Glove Case$21.89$8,419$5,845$19,373$38,723
eSports 2014 Summer Case$22.58$8,685$6,029$19,983$39,944
eSports 2013 Winter Case$28.34$10,900$7,567$25,081$50,133
CS:GO Weapon Case 2$37.65$14,481$10,053$33,320$66,603
Operation Hydra Case$46.91$18,042$12,525$41,515$82,984
eSports 2013 Case$70.29$27,035$18,767$62,207$124,343
Operation Bravo Case$88.93$34,204$23,744$78,703$157,317
CS:GO Weapon Case$179.77$69,142$47,999$159,096$318,013

Download the data: knife-cost.csv (CC BY 4.0).

Simulation check

To check the formulas, we ran 100,000 simulated players through the same opening engine as the case simulator, each opening a weapon case until the first knife or gloves (pseudo-random generator seeded with 45, so the run is reproducible). Simulation results: 50th percentile 266 openings, 90th 882, 99th 1,762, average 383.3. The exact values are 267, 885, 1,769 and 384.6: the simulation lands within 0.4% of each. The page reports the exact values; the simulation only confirms them.

Methodology

The number of openings N until the first knife or gloves follows a geometric distribution with p = 0.0026, the rare special rate Valve disclosed for weapon cases in 2017 (see the methodology and sources pages). The chance of no knife after n openings is (1 − p)n, so the q-th percentile is the smallest n with 1 − (1 − p)n ≥ q, that is ⌈ln(1 − q) / ln(1 − p)⌉. The average is 1 / p ≈ 384.6 openings. The count includes the opening that drops the knife.

The cost is N times the price of one opening: the case's Steam Community Market 7-day median price plus a $2.49 key, read from the daily price job of September 30, 2026. It is the money spent, not the net loss: the other skins you unbox along the way have resale value, which the best cases ranking measures as the return per dollar. Case prices move every day and a long session would itself move them; the figures assume a constant price. Knife and glove values are not part of this calculation: what you unbox may be worth far less than you spent.

How to cite

Source: cs2cases.cc, "How Much Does a CS2 Knife Really Cost?", https://cs2cases.cc/knife-cost, published October 1, 2026, case prices as of September 30, 2026. Data under CC BY 4.0. Browse the knives and gloves they lead to, or open cases for free in the simulator before spending anything.

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