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CS2 Case Odds: Drop Rates for Every Rarity, Knife and Case

Updated · Steam Community Market prices as of · methodology

Every CS2 weapon case uses the same five odds. A knife or a pair of gloves drops 0.26% of the time, about 1 in 385 openings; a Covert skin 0.64%; and four openings in five give a Mil-Spec skin. These are the rates Valve published in 2017, and the simulator on this site uses them for all 42 weapon cases it hosts. This guide explains what the numbers mean in practice, how long a knife really takes, and how the same tier odds turn into very different odds for a given skin from one case to the next.

Official CS2 case drop rates

Drop rates of every CS2 weapon case, by rarity tier (Valve, 2017)
RarityChance per openingOne in
Mil-Spec (blue)79.92%1.3
Restricted (purple)15.98%6.3
Classified (pink)3.2%31
Covert (red)0.64%156
Knife or gloves (gold)0.26%385

The five rates add up to 100%. Each tier is about five times rarer than the one before it, except gold, which is roughly 2.5 times rarer than Covert. Any skin that exists in StatTrak™ has a further 10% chance of being StatTrak™, rolled independently of the rarity. That puts a StatTrak™ knife at 0.026% per opening, or 1 in 3,846. Gloves have no StatTrak™ version, so in a glove case every gold drop is a plain pair.

What 1 in 385 really means

"1 in 385" is an average, not a countdown. Each opening is independent: the case does not remember that you have opened 300 without a knife. The table below gives the chance of at least one knife or pair of gloves after a number of openings, and what those openings cost at the median case price of $7.50 including the $2.49 key.

Chance of at least one knife or gloves after N weapon case openings
OpeningsChance of at least one goldCost at the median case
102.6%$75
5012.2%$375
10022.9%$750
25047.8%$1,874
50072.8%$3,748
1,00092.6%$7,495
2,00099.5%$14,990

Half of all players get their first gold item within 267 openings, but one in ten still has none after 885. The spread is why a run of a few dozen openings tells you almost nothing about a case: most short sessions end with nothing better than a Classified skin, and a few end with a knife. The opening statistics page shows how the simulator's own results compare with these rates, with confidence intervals.

Same tiers, different odds per skin

Inside a tier, every skin has the same chance: the tier rate divided by the number of skins in it. That is where cases differ. 37 of the 42 cases have 2 Covert skins, so each one drops 0.32% of the time; 5 cases have 1, at 0.64% each. The gold rate is split the same way: the Huntsman Weapon Case shares it between 13 knife or glove finishes (1 in 5,000 for a given finish), while the CS:GO Weapon Case spreads it over 65 (1 in 25,000). Doppler and Gamma Doppler phases split their finish's share again, which is why a Ruby or a Sapphire is far rarer than the finish itself. Each knife type and glove type page lists the cases that drop it with the exact chance.

Odds in every CS2 weapon case

The table lists all 42 weapon cases on the site, oldest first, with the chance of one given Covert skin, the number of gold finishes and the chance of one given finish. The last column is the average spend to get any knife or gloves: the cost of one opening divided by 0.26%. Open a case to see the odds and Steam price of every skin it contains.

42 CS2 weapon cases: Covert and gold odds, cost per opening with key
CaseCovert skinsChance per CovertGold finishesChance per finishCost with keyAverage cost per gold
CS:GO Weapon Case10.64%651 in 25,000$179.77$69,142.31
CS:GO Weapon Case 210.64%651 in 25,000$37.65$14,480.77
CS:GO Weapon Case 310.64%651 in 25,000$20.95$8,057.69
Operation Bravo Case20.32%651 in 25,000$88.93$34,203.85
Winter Offensive Weapon Case20.32%651 in 25,000$17.39$6,688.46
Operation Phoenix Weapon Case20.32%651 in 25,000$8.22$3,161.54
Huntsman Weapon Case20.32%131 in 5,000$14.89$5,726.92
Operation Breakout Weapon Case20.32%131 in 5,000$14.17$5,450.00
eSports 2013 Case10.64%651 in 25,000$70.29$27,034.62
eSports 2013 Winter Case10.64%651 in 25,000$28.34$10,900.00
eSports 2014 Summer Case20.32%651 in 25,000$22.58$8,684.62
Operation Vanguard Weapon Case20.32%651 in 25,000$10.39$3,996.15
Chroma Case20.32%301 in 11,538$9.58$3,684.62
Chroma 2 Case20.32%301 in 11,538$8.03$3,088.46
Falchion Case20.32%131 in 5,000$4.94$1,900.00
Shadow Case20.32%131 in 5,000$5.07$1,950.00
Revolver Case20.32%651 in 25,000$6.62$2,546.15
Operation Wildfire Case20.32%131 in 5,000$7.58$2,915.38
Chroma 3 Case20.32%301 in 11,538$7.41$2,850.00
Gamma Case20.32%301 in 11,538$7.15$2,750.00
Gamma 2 Case20.32%301 in 11,538$7.02$2,700.00
Glove Case20.32%241 in 9,231$21.89$8,419.23
Spectrum Case20.32%301 in 11,538$8.00$3,076.92
Operation Hydra Case20.32%241 in 9,231$46.91$18,042.31
Spectrum 2 Case20.32%301 in 11,538$6.77$2,603.85
Clutch Case20.32%241 in 9,231$3.48$1,338.46
Horizon Case20.32%521 in 20,000$5.06$1,946.15
Danger Zone Case20.32%521 in 20,000$4.46$1,715.38
Prisma Case20.32%281 in 10,769$4.68$1,800.00
Shattered Web Case20.32%521 in 20,000$10.47$4,026.92
CS20 Case20.32%131 in 5,000$4.13$1,588.46
Prisma 2 Case20.32%281 in 10,769$4.56$1,753.85
Fracture Case20.32%521 in 20,000$3.27$1,257.69
Operation Broken Fang Case20.32%241 in 9,231$12.15$4,673.08
Snakebite Case20.32%241 in 9,231$3.21$1,234.62
Operation Riptide Case20.32%301 in 11,538$16.64$6,400.00
Dreams & Nightmares Case20.32%301 in 11,538$4.34$1,669.23
Recoil Case20.32%241 in 9,231$2.98$1,146.15
Revolution Case20.32%241 in 9,231$2.88$1,107.69
Kilowatt Case20.32%131 in 5,000$2.74$1,053.85
Gallery Case20.32%131 in 5,000$3.74$1,438.46
Fever Case20.32%281 in 10,769$3.38$1,300.00

Souvenir packages and capsules

Valve's published table covers weapon cases only. Souvenir packages have six tiers, no knives and no StatTrak™; sticker, autograph, patch and pin capsules have their own rarities. For those, the simulator applies the same 5× rule between tiers and labels the result as an estimate. The souvenir package odds and sticker capsule odds guides go through them.

Odds are not value

Knowing the odds does not tell you whether a case is worth opening: that depends on what the skins sell for. Multiplying each chance by the Steam price of the skin gives the expected value of one opening. Across the 42 weapon cases that can be priced today, the median case returns 42 cents per dollar spent, so opening real cases loses money on average. The best cases to open ranking sorts all of them by return per dollar, and the methodology explains the formula and its limits. If you want to feel how rare a knife is without paying for it, the free case simulator uses exactly these odds.

Frequently asked questions

What are the odds of getting a knife in CS2?
0.26% per weapon case opening, or 1 in 385. The figure covers knives and gloves together and is the same in every weapon case: Valve published the rarity odds in 2017 and they apply to every case.
How many cases do you need to open to get a knife?
On average 385, but luck spreads it widely: after 267 openings you have a 50% chance of at least one knife or pair of gloves, after 100 only 22.9%, and even after 1,000 there is still a 7.4% chance of having none.
What is the chance of a StatTrak knife?
0.026% per opening, or 1 in 3,846: the 0.26% gold rate times the 10% StatTrak chance. Gloves never come in StatTrak.
Are the odds the same in every CS2 case?
The tier odds are. What changes is how many skins share each tier: 37 cases split the Covert rate between 2, 5 cases split the Covert rate between 1, and the gold rate is split between 13 and 65 knife or glove finishes depending on the case.
What are the odds of a Covert skin?
0.64% for the Covert tier as a whole, about 1 in 156. A specific Covert skin is rarer: in a case with two Coverts, each one drops 0.32% of the time.
Is opening CS2 cases worth it?
On average, no. The median weapon case returns 42 cents of items per dollar spent on the case and its key. The best cases ranking lists every case by expected value, and the simulator lets you try any case for free.

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