CS2 Float Values Explained
Updated · Steam Community Market prices as of · methodology
Every CS2 skin carries a float value, a number between 0 and 1 that sets how worn it looks. The float decides the wear name you see on the market, from Factory New to Battle-Scarred, and the wear name is one of the biggest drivers of its price. On the 608 weapon case skins priced in both wears, Factory New sells for a median 5.3 times the Field-Tested price. This guide explains the five ranges, why many skins can never be Factory New, and how the chance of each wear follows from a skin's own float range.
The five wear ranges
| Wear | Short | Float range | Width of the range |
|---|---|---|---|
| Factory New | FN | 0.00 – 0.07 | 7% |
| Minimal Wear | MW | 0.07 – 0.15 | 8% |
| Field-Tested | FT | 0.15 – 0.38 | 23% |
| Well-Worn | WW | 0.38 – 0.45 | 7% |
| Battle-Scarred | BS | 0.45 – 1.00 | 55% |
The ranges are very uneven. Battle-Scarred covers more than half of the 0–1 scale, Field-Tested almost a quarter, and Factory New only 7%. A float of 0.0699 is Factory New and 0.0700 is Minimal Wear, so two skins that look almost identical can carry different wear names and prices. Within one wear, a lower float generally looks cleaner, but the market only prices the wear name for most skins; very low floats on popular skins are traded separately, at a premium set by collectors.
Float caps: each skin has its own range
A skin does not use the full 0–1 scale unless its designer allowed it. Of the 657 regular skins found in CS2 weapon cases, 202 use the full 0.00–1.00 range. 35 start at 0.07 or above and can never be Factory New, such as the Galil AR | Sandstorm from the Winter Offensive Weapon Case; 98 stop at 0.45 or below and can never be Battle-Scarred, and 8 are capped at 0.08 or less, so they only exist in Factory New or Minimal Wear. The most common ranges, and the chance of each wear they give in the simulator, are:
| Float range | Skins | FN | MW | FT | WW | BS |
|---|---|---|---|---|---|---|
| 0.00 – 1.00 | 202 | 7% | 8% | 23% | 7% | 55% |
| 0.00 – 0.50 | 53 | 14% | 16% | 46% | 14% | 10% |
| 0.00 – 0.70 | 44 | 10% | 11.4% | 32.9% | 10% | 35.7% |
| 0.00 – 0.80 | 42 | 8.75% | 10% | 28.7% | 8.75% | 43.8% |
| 0.00 – 0.60 | 22 | 11.7% | 13.3% | 38.3% | 11.7% | 25% |
| 0.06 – 0.80 | 20 | 1.35% | 10.8% | 31.1% | 9.46% | 47.3% |
The chance of a wear is the share of the skin's range that falls inside that wear. For a 0.00–0.80 skin, Factory New is 0.07 / 0.80 = 8.75%; for a 0.00–1.00 skin it is exactly 7%. A narrow range near zero makes Factory New common, a range starting above 0.07 makes it impossible. The methodology explains how the simulator draws them.
What each wear is worth
The table compares each wear with Field-Tested on the same skin, using the median ratio over every weapon case skin priced in both wears. It shows the market's general shape, not the price of a given skin, which you will find on its case page.
| Wear | Price vs Field-Tested | Skins compared |
|---|---|---|
| Factory New | 5.33× | 608 |
| Minimal Wear | 1.54× | 636 |
| Field-Tested | 1.00× | 643 |
| Well-Worn | 0.90× | 597 |
| Battle-Scarred | 0.85× | 558 |
Factory New at 5.3× and Battle-Scarred at 0.85× the Field-Tested price mark the two ends. Battle-Scarred is not always the cheapest wear, though: on 99 of the 559 skins priced in both, it sells above Well-Worn, often because Well-Worn has a narrow range and the market for it is thin. The medians also hide a wide spread from one skin to another, so check the price of the exact skin and wear before drawing conclusions.
Floats on knives and gloves
Knives and gloves follow the same rules. Some knife finishes, such as Doppler, Fade or Marble Fade, are capped low and only exist in Factory New or Minimal Wear; vanilla knives have no float at all. Each knife type and glove type page shows the price of every finish in every wear it can have, with an empty cell where the float range rules a wear out.
Floats in the simulator
When you open a case on cs2cases.cc, the float is drawn uniformly between the skin's minimum and maximum, and the wear follows from the ranges above. Valve does not publish how CS2 draws floats, so real drops may be spread differently; the simulator's float histogram on the statistics page shows what it actually produced. Open any weapon case to see the float of each drop, or read the case odds guide for the rarity side of the roll. The best cases ranking prices each skin at a single wear, a simplification explained in the methodology.
Frequently asked questions
- What is a float value in CS2?
- A number between 0 and 1 attached to every skin that says how worn it looks: 0 is pristine, 1 is as worn as possible. It is fixed when the skin drops and never changes with use.
- What float is Factory New?
- Any float from 0.00 up to (but not including) 0.07. Minimal Wear is 0.07–0.15, Field-Tested 0.15–0.38, Well-Worn 0.38–0.45 and Battle-Scarred 0.45–1.00.
- Why can some skins not be Factory New?
- Each skin has its own float range. 35 regular skins in CS2 weapon cases have a minimum float of 0.07 or more, so they can never drop Factory New, such as the Galil AR | Sandstorm (0.10–0.60).
- Does float affect the price of a skin?
- Strongly. Across 608 case skins priced both ways, Factory New sells for a median 5.3 times the Field-Tested price on the Steam Community Market.
- How does the simulator choose a float?
- Uniformly between the skin’s minimum and maximum float, then the wear name follows from the standard ranges. Valve does not publish how it draws floats, so real drops may be distributed differently.
- Is a StatTrak skin’s float different?
- No. StatTrak™ (10% of drops for skins that have it) and float are rolled independently.